{"success":true,"round":3,"participants":[{"participant_id":181,"participant_name":"Criswea","country":"Unknown","primary_team":"spsc","secondary_team":null,"tertiary_team":null,"round_id":212,"video_url":"https://youtu.be/n1KMS-85KNE","status":"submitted","group_assignment":null,"combo_style":"2P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":4,"execution_score":4,"creativity_score":4,"construction_score":3.5,"deduction_score":0,"total_score":15.5},{"judge_name":"Judge Herenz","difficulty_score":9,"execution_score":6.5,"creativity_score":9,"construction_score":8.5,"deduction_score":0,"total_score":33},{"judge_name":"Judge I.suk","difficulty_score":7,"execution_score":5.5,"creativity_score":5.5,"construction_score":6.5,"deduction_score":0,"total_score":24.5},{"judge_name":"Judge Pd","difficulty_score":7.5,"execution_score":5.5,"creativity_score":6.3,"construction_score":6.5,"deduction_score":0,"total_score":25.8},{"judge_name":"Judge Probloodbag","difficulty_score":7,"execution_score":6,"creativity_score":5.5,"construction_score":5.5,"deduction_score":0,"total_score":24},{"judge_name":"Judge Rpd","difficulty_score":8.5,"execution_score":6.5,"creativity_score":6,"construction_score":7,"deduction_score":0,"total_score":28},{"judge_name":"Judge Vanilla","difficulty_score":6.5,"execution_score":5,"creativity_score":5,"construction_score":4.5,"deduction_score":0,"total_score":21}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"6-13s is truly remarkable. I feel the biggest complaint I could have about this combo is it also suffers a bit from structure issues. I do not particularly enjoy the sequences used to setup - such as 3-5s and (they became filler themselves if you ask me, other dense tech spinners suffer from similar issue). There are a few stumbles and hiccups here and there, but for the lvl of material displayed and the novelty its within acceptable parameters. Drift King"},{"judge_name":"Judge Herenz","comment":"There’s no filler, and the transitions between each trick series are very natural. The EXECUTION still gets a bit out of control in a few spots, but it’s not a big deal. Looking forward to seeing your R6 combo."},{"judge_name":"Judge I.suk","comment":"Brutal structure of successive drift variations with surprisingly little downtime, yet reasonably well controlled for this type of material. Probably the strongest 2p1h combo to date, mad respect. A great representation of the expansion that WT embodies."},{"judge_name":"Judge Pd","comment":"In a slightly sneaky way, this feels like a big step forward in 2p1h development, for a couple reasons. The recognizable drift theme gives the construction a big edge up on previous 2p combos, and it results in only a few very small awkward spots in the combo's structure (like 4-5s). The types of innovative drifts you selected also demonstrate a surprisingly wide variety of mechanical details and visual effects. The \"inactive\" pen in the original drift spins in a slightly more stable set of \"slots,\" almost like half arounds on the back of the hand. But in some of the new drift variations in this combo (the very beginning and 9-10s) place the inactive pen in very unstable slots, essentially acting as topspins maintained by the active pen (the drift at 6s feels a bit different from both—more like a series of baktaps with a bit of air). Both mechanically and visually, this results in a great deal of variety and freshness in the combo, even though it's built around a simple central theme. Excited to see what's left in the tank for R4!"},{"judge_name":"Judge Probloodbag","comment":"Pace was kept up well although there was a slight unsteadiness at 0:10 and the finisher seemed to have an unsteady catch despite the lack of dynamics in the toss. The 2 consecutive tosses from 0:04-0:05 seemed out of place. The linkage following them was nice though. The full standard drift bloated the drift count a bit too high for my liking. The finisher following it lacked the same dynamic nature of the drift which was off-putting as well."},{"judge_name":"Judge Rpd","comment":"Criswea pulled the hydrogen bomb here as well. There's the trick at 10s as a new/unseen movement (+ very hard and just casually put in the middle of the combo sandwitched between other hard tricks). Execution has some kinks to be polished. Construction is OK, put together mostly by the very high tension from beginning to end with no rests. Difficulty is stupid high for 2p standards, you're just a level above everyone else at the moment. Hope to see more in R4!"},{"judge_name":"Judge Vanilla","comment":"Great combo concept with heavy 1p2h mechanism! The plane rotation of each pens built great effects & impacts. Pass + Around combination has great execution, yet i found it repetitive (0:06-0:07 & 0:12-0:13)"}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[1,1,2,2,2,1,2],"average_rank":1.5714285714285714,"total_judges":7,"average_difficulty":7.07,"average_execution":5.57,"average_creativity":5.9,"average_construction":6,"final_rank":1,"advances_to_next_round":true},{"participant_id":164,"participant_name":"klb","country":"Unknown","primary_team":"jeb","secondary_team":null,"tertiary_team":null,"round_id":220,"video_url":"https://youtu.be/N33ByQuHXRM?si=1BEmVDejqk6kwpG9","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":5,"execution_score":3.5,"creativity_score":3.5,"construction_score":3,"deduction_score":0,"total_score":15},{"judge_name":"Judge Herenz","difficulty_score":9,"execution_score":5.5,"creativity_score":7.5,"construction_score":8,"deduction_score":0,"total_score":30},{"judge_name":"Judge I.suk","difficulty_score":8.5,"execution_score":7,"creativity_score":4.5,"construction_score":6.5,"deduction_score":0,"total_score":26.5},{"judge_name":"Judge Pd","difficulty_score":8,"execution_score":6,"creativity_score":6,"construction_score":8,"deduction_score":0,"total_score":28},{"judge_name":"Judge Probloodbag","difficulty_score":7,"execution_score":6,"creativity_score":4.5,"construction_score":6.5,"deduction_score":0,"total_score":24},{"judge_name":"Judge Rpd","difficulty_score":8,"execution_score":6,"creativity_score":7,"construction_score":5,"deduction_score":0,"total_score":26},{"judge_name":"Judge Vanilla","difficulty_score":7,"execution_score":5,"creativity_score":2,"construction_score":2,"deduction_score":0,"total_score":16}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"The first 6s are insane. At the 2s mark the knuckle \"DJ scratch\" (yes, thats what Im calling it) was done extremely well, very fast and with little to no mod movement at all. I fear the  outer forearm stall you attempted did not come out as expected, there was very little, if any, emphasis on the stall itself. the counters are executed well, same cannot be said for that last powerpass which was barely done properly"},{"judge_name":"Judge Herenz","comment":"Strengths: There’s clearly a Stop & Go theme, and the combo arrangement is well done.\nTo Improve: Compared to R1 and R2, I think R3 didn’t bring much innovation. After 0:09, there’s a noticeable drop in quality compared to the first half, and the EXECUTION clearly got out of control, so I deducted some EXECUTION points. Pace yourself with filming, as this is a long tournament and you need to make sure your joints can hold up until R6!"},{"judge_name":"Judge I.suk","comment":"Power in dynamic motion and unexpected stillness at an incredible level of mastery. The mechanics are tough, the breaking of expected flow is integrated convincingly, and the techniques are performed properly. I'm amazed these ideas can be implemented at such a high level, great work!"},{"judge_name":"Judge Pd","comment":"Another distinctive addition to an absolutely unforgettable WT run. I love to see the start & stop theme integrated all through the combo, with some original ideas that are presented with great execution. It’s a shame the IMPR had uneven execution, but you were able to recover stability & pace pretty quickly. Aside from that, this entire combo is a pretty overwhelming display of technical and creative ability."},{"judge_name":"Judge Probloodbag","comment":"The central spinning position definitely moved around a lot within the space during the combo, but most of the content was executed with good confidence. The powerpass at 0:09 wasn't ideal though. The beginning knuckle sequence was cool, and the double seasick was executed well giving the mod a good static position effect. The stop-go effects were linked well with the fishing, and you had a clear vision for the effects you wanted to present."},{"judge_name":"Judge Rpd","comment":"What an absolute beast of a combo. Things like this make me wonder, what else does it exist in power innovation? I'm sure theres much more, but even a 7 here seems unfair.\nI'll say some things to improve since that's most of the purpose of these comments.  Execution isnt bad, but the combo definitely feels like youre limited by the material (as in: material way too hard to focus on the pacing etc). I'm growing tired of the inverse mirrored powerpasses at the middle of combos, they serve the purpose of resting without contributing to the mechanics of the combo most of the time."},{"judge_name":"Judge Vanilla","comment":"Inhuman consistency, still leading the difficulty aspect currently. This combo has no innovative or new impact either visually and technically, the structure has no pleasing aspects other than difficulty."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[2,3,1,1,1,2,8],"average_rank":2.5714285714285716,"total_judges":7,"average_difficulty":7.5,"average_execution":5.57,"average_creativity":5,"average_construction":5.57,"final_rank":2,"advances_to_next_round":true},{"participant_id":110,"participant_name":"Mumm3y","country":"Unknown","primary_team":null,"secondary_team":null,"tertiary_team":null,"round_id":222,"video_url":"https://youtu.be/4YZjQ3m378M","status":"submitted","group_assignment":null,"combo_style":"2P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3,"execution_score":3.5,"creativity_score":4,"construction_score":3.5,"deduction_score":0,"total_score":14},{"judge_name":"Judge Herenz","difficulty_score":7.5,"execution_score":7.5,"creativity_score":8,"construction_score":7,"deduction_score":0,"total_score":30},{"judge_name":"Judge I.suk","difficulty_score":4.5,"execution_score":6.5,"creativity_score":4.5,"construction_score":6,"deduction_score":0,"total_score":21.5},{"judge_name":"Judge Pd","difficulty_score":5,"execution_score":6,"creativity_score":7.5,"construction_score":6.5,"deduction_score":0,"total_score":25},{"judge_name":"Judge Probloodbag","difficulty_score":6.5,"execution_score":6,"creativity_score":5,"construction_score":5,"deduction_score":0,"total_score":22.5},{"judge_name":"Judge Rpd","difficulty_score":4,"execution_score":6,"creativity_score":6.5,"construction_score":5,"deduction_score":0,"total_score":21.5},{"judge_name":"Judge Vanilla","difficulty_score":5.5,"execution_score":4,"creativity_score":4.5,"construction_score":4,"deduction_score":0,"total_score":18}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"The effect you managed to create with your multipen combos is top notch. This one doesnt strike me as much as the past 2 when it comes to depth and diff, but it is still up there. 3-6s is so good and unique. I do wish it was a bit longer as it barely makes the time limit. Couldve done a couple tricks at the 34 slot if you ask me... I might have ocd but it bugs me a bit you did not use it"},{"judge_name":"Judge Herenz","comment":"Strengths: The part at 0:05 was really impressive, and the ending idea was great too.\nTo Improve: It feels like there weren’t enough highlights. The ending was a bit confusing and reminded me of Saltient’s WT21 R2. I think you could arrange more stuff for your finisher."},{"judge_name":"Judge I.suk","comment":"Flows surprisingly well for a 2p1h combo 'restricted' to using end of one of the mods - breaks in pacing serve well and enhance the impression. Mechanically, the tricks may not be that impressive, but the fact that end of mod can be used in this fashion has huge implications for xpxh development. Despite this 'restriction', the visual impression is excellent."},{"judge_name":"Judge Pd","comment":"One of the 4 standout combos of this round, and one of the most memorable by far. Much of this material seems a little easier than previous rounds, but this allows for a greater degree of freedom for you to focus on visual effects and fine-tuned pacing. \n\nSo much of the focus of 2p1h development in recent years feels like it has been concentrated on maximizing the percentage of a full combo in which both pens are “active”—this combo shows that an approach that maintains an inactive pen for much of the breakdown can actually be a creative asset, rather than a liability."},{"judge_name":"Judge Probloodbag","comment":"The content was well executed although there was a notable pace drop at 0:07 on the white mod wiper. The aerial elements in the finisher looked to have made it a lot easier than it would've been had it been without them. The mod interactive catch at 0:05 was well controlled, although the 2nd catch at 0:06 looked a bit blocky. The combo probably could've used another link at the end."},{"judge_name":"Judge Rpd","comment":"The technical highlight for me is the 3s~6s simultaneous link. On the visuals, you achieve a very interesting effect, mostly thanks to handling those mods by their extremes very swiflty (how strong your fingers are to move those mods so fast, I cant imagine). But I'm unimpressed with the mechanics of anything outside of that 3s~6s link."},{"judge_name":"Judge Vanilla","comment":"Crazy ideas in a single combo! The opening tricks and FC sequences have interesting concept and impact, especially 0:05-0:06 with its powerful visual. Though the tempo at 0:07 - end broke the visual and combo pace."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[4,2,4,3,5,5,5],"average_rank":4,"total_judges":7,"average_difficulty":5.14,"average_execution":5.64,"average_creativity":5.71,"average_construction":5.29,"final_rank":3,"advances_to_next_round":true},{"participant_id":102,"participant_name":"ca510","country":"Unknown","primary_team":"kips","secondary_team":null,"tertiary_team":null,"round_id":213,"video_url":"https://www.youtube.com/watch?v=Prewz8ZUrmw","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3.5,"execution_score":3,"creativity_score":3.5,"construction_score":3,"deduction_score":0,"total_score":13},{"judge_name":"Judge Herenz","difficulty_score":7.5,"execution_score":6,"creativity_score":7.5,"construction_score":7,"deduction_score":0,"total_score":28},{"judge_name":"Judge I.suk","difficulty_score":4.5,"execution_score":6.5,"creativity_score":3.5,"construction_score":4,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Pd","difficulty_score":6.5,"execution_score":5.5,"creativity_score":5.5,"construction_score":6,"deduction_score":0,"total_score":23.5},{"judge_name":"Judge Probloodbag","difficulty_score":6,"execution_score":6,"creativity_score":4.5,"construction_score":6,"deduction_score":0,"total_score":22.5},{"judge_name":"Judge Rpd","difficulty_score":6,"execution_score":7,"creativity_score":7,"construction_score":5,"deduction_score":0,"total_score":25},{"judge_name":"Judge Vanilla","difficulty_score":6.5,"execution_score":5.5,"creativity_score":5,"construction_score":5,"deduction_score":0,"total_score":22}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"This might be my favorite Ca combo! Really enjoy the unique fingerpositioning and how effective you are at emphasizing counters and the wipers themselves. The 14 wiper and the one at 10-11s with the curled 123 fingers was also very interesting."},{"judge_name":"Judge Herenz","comment":"Strengths: The fingercross at 0:04 was almost easy to miss. 0:09 and 0:10 were quite impressive.\nTo Improve: I think the combo could have had more highlights, as there’s still some buildup between the clearly impressive moments. Unlucky to go up against Criswea..."},{"judge_name":"Judge I.suk","comment":"Good variety of mechanics and visuals, conveyed effectively with the chosen angle. I like the combo a lot more than R!-R2, however, by 1p1h standards, there is a lot of mechanical filler (even if there is little visual filler). Similar wipers/curled use was done many years ago, so the scoring is not that high."},{"judge_name":"Judge Pd","comment":"Man… good job making this an exciting battle, and it’s great to see something this high-effort! This combo has great material in several areas, and the execution and pacing are your best so far this WT. I think you could use just one really exciting visual highlight, but I’m splitting hairs here. It’s unfortunate that your opponent created something pretty groundbreaking, because this combo deserves to make R4."},{"judge_name":"Judge Probloodbag","comment":"Although there was a lot of movement within the space, you kept up the pace on the tricks and there weren't any outright mistakes. The wiper linkages starting at 0:05 were executed well but were lacking a little complexity. The fl counter at 0:09 was well controlled. The knuckle wiper catch at 0:10 was cool although the linkage out of it wasn't the best. The finisher had a good effect although maybe lacking the slightest bit of refinement."},{"judge_name":"Judge Rpd","comment":"Hydrogen bomb vs hydrogen bomb, world destruction. On a serious note, very impressive combo, somehow makes me think of a 2025 gollumsk8! The biggest flaw, for me, in the combo, is the initial wiper section, which I find rather easy and not cohesive with the rest of the material done. Visual effect is on point and the second half of the combo looks incredibly hard to do."},{"judge_name":"Judge Vanilla","comment":"Astonishing pen and finger positionings! The way this combo's difficulty built by complex timings and hard positions, indicates an insane work on combo structure!"}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[6,6,7,5,4,3,1],"average_rank":4.571428571428571,"total_judges":7,"average_difficulty":5.79,"average_execution":5.64,"average_creativity":5.21,"average_construction":5.14,"final_rank":4,"advances_to_next_round":true},{"participant_id":79,"participant_name":"tilt","country":"USA","primary_team":"spindys","secondary_team":"fen","tertiary_team":null,"round_id":215,"video_url":"https://youtu.be/TMVtbNmETi0?si=XJrNuMDIt9nVQiQa","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":4,"execution_score":3,"creativity_score":3.5,"construction_score":3.5,"deduction_score":0,"total_score":14},{"judge_name":"Judge Herenz","difficulty_score":7.5,"execution_score":5.5,"creativity_score":7.5,"construction_score":6.5,"deduction_score":0,"total_score":27},{"judge_name":"Judge I.suk","difficulty_score":5.5,"execution_score":5,"creativity_score":4,"construction_score":3.5,"deduction_score":0.5,"total_score":17.5},{"judge_name":"Judge Pd","difficulty_score":8,"execution_score":5.5,"creativity_score":5.5,"construction_score":4.5,"deduction_score":0,"total_score":23.5},{"judge_name":"Judge Probloodbag","difficulty_score":7,"execution_score":5.5,"creativity_score":4,"construction_score":6,"deduction_score":0,"total_score":22.5},{"judge_name":"Judge Rpd","difficulty_score":7,"execution_score":4,"creativity_score":6,"construction_score":2,"deduction_score":0,"total_score":19},{"judge_name":"Judge Vanilla","difficulty_score":6.5,"execution_score":3.5,"creativity_score":5.5,"construction_score":5,"deduction_score":0,"total_score":20.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"7-10s is what I was expecting all your combos to look like tbh. I watched your explanation video and I dont think ive ever seen someone so concerned about wiper rotations instead of the rotations on the sonics (you know, the actually important part if you ask me! So I thought it was funny). This one feels very blocky, all the seasicks and wipers being used to setup for the actual interesting sequences similar to past round are headed down to fillerland soon. Dexterity displayed and timing based diff ideas are top notch, and construction is still decent but I do wish to see more variety."},{"judge_name":"Judge Herenz","comment":"Strengths: The arrangement from 0:07 to 0:09 is very dense.\nTo Improve: There wasn’t anything particularly impressive in this round. I feel like your R1 was better than R2, and R2 was better than R3. Also, the moment at 0:09 went out of frame, and the ending felt a bit careless. I can only keep hoping that your R4 will return to or even surpass the level of R1."},{"judge_name":"Judge I.suk","comment":"Impression of sonic-pass density gives interesting effect of fingers moving around mod. However, the frequent palm orientation changes also reduce the mechanical significance of why many links in the path stemming from MISS (which is the origin of this type of spinning) are hard. Wiper interactions occurred, but it's also way easier to do wipers like this than to do them completely before using a seasick/abrupt slot change like how nine implements them. Being obviously offcam does not make a wiper interaction 'obviously a wiper' in the ending (0.5 penalty). Despite the somewhat cool effect, there are many harmful flow disruptions, and structure seems very [sonic/pass - wiper] x n template. Impressive it was done in 3 hours but this also isn't a race, and this isn't an excuse for aforementioned issues. Anticipating your R4+!"},{"judge_name":"Judge Pd","comment":"Nice work presenting some dazzling hypermodern material and pushing the limits of this type of high tech. The finishing sequence is incredible, and your pacing and crisp hand motions feel intentional enough to create visual emphasis around highlights.\n\nHowever, the breakdown and performance don’t quite feel like a complete or carefully constructed combo. There are some clunky and simple links between technical sequences, making sections feel very separate and losing the viewer’s anticipation; some of the wiper-to-air material begins to feel repetitive. And from an execution standpoint, some large hand motions and the very slow charge catch before the finish interrupt what’s otherwise a clean performance.\n\nAll that said, sometimes you just need to do one or two things really well. And your top highlights and overall visual make this a strong demonstration of your level with this type of material, even if it lacks certain aspects of a thoughtfully constructed combo."},{"judge_name":"Judge Probloodbag","comment":"Execution was good for the content, but the incredibly slow charge at 0:06 was a startling change of pace for that trick. The link at 0:08 also got a bit wild. The repeated wipers at 0:02 were odd. A lot of the wipers featured before 0:06 were the same type just in different slots. The crazy fingerswitch segment at the end was definitely difficulty to preserve rotations with, but the structure of it did feel a bit repetitive and claustrophobic since there were so many tricks of the same type."},{"judge_name":"Judge Rpd","comment":"Hydrogen bomb vs coughing baby. You made a combo in 3 hours total (!) and still have points to spare. I'll make some comments on the combo since I'm obliged to: construction is terribly bad. 3 chunky blocks with simple connectors in the middle, one being a super slow tw sonic just to gain time (lol). Creativity and difficulty are high as these are new links and youre at the forefront of this style. Exec is mid, not just for the tech parts (which indeed can be refined) but also the multiple offcams and the lack of tension/release. I'm looking forward to seeing your \"true colors\".\nBTW I appreciate the neater mod aesthetics, although you say you don't like it. Also looking forward to the R4+ mods!"},{"judge_name":"Judge Vanilla","comment":"Thanks for the explanation video, but it didnt change a lot what i've observed before watching it. The entire combo has high level of complex positionings and insane transitions (hypermodern related). 0:03-0:05 and 0:07-0:09 have unusual movements, yet strong breakdown! Couldn't imagine if this combo has the maximum control potential."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[3,8,9,4,3,7,3],"average_rank":5.285714285714286,"total_judges":7,"average_difficulty":6.5,"average_execution":4.57,"average_creativity":5.14,"average_construction":4.43,"final_rank":5,"advances_to_next_round":true},{"participant_id":92,"participant_name":"Disk","country":"Unknown","primary_team":"kips","secondary_team":null,"tertiary_team":null,"round_id":214,"video_url":"https://youtu.be/8HVrAM6PHVg?si=4pJu3K6F5Wwrlhok","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3,"execution_score":3,"creativity_score":3,"construction_score":3,"deduction_score":0,"total_score":12},{"judge_name":"Judge Herenz","difficulty_score":8.5,"execution_score":5.5,"creativity_score":8.5,"construction_score":7,"deduction_score":0,"total_score":29.5},{"judge_name":"Judge I.suk","difficulty_score":6,"execution_score":6,"creativity_score":5.5,"construction_score":6.5,"deduction_score":0,"total_score":24},{"judge_name":"Judge Pd","difficulty_score":6,"execution_score":6,"creativity_score":5.5,"construction_score":3,"deduction_score":0,"total_score":20.5},{"judge_name":"Judge Probloodbag","difficulty_score":6,"execution_score":5.5,"creativity_score":4.5,"construction_score":5,"deduction_score":0,"total_score":21},{"judge_name":"Judge Rpd","difficulty_score":3,"execution_score":4.5,"creativity_score":7,"construction_score":9,"deduction_score":0,"total_score":23.5},{"judge_name":"Judge Vanilla","difficulty_score":4.5,"execution_score":4.5,"creativity_score":5,"construction_score":5,"deduction_score":0,"total_score":19}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"I particularly enjoy the trick done at 2s with the tilted arm and the sequence at 7-8s, has an interesting visual effect. Tbh, the rest of them stroke me as regular disk material. This combo has a weird visual effect due to you staying at this knuckle flexed position for so long, you could also probably structure this a bit better"},{"judge_name":"Judge Herenz","comment":"Strengths: The arrangement after 0:07 is well done.\nTo Improve: The section from 0:05 to 0:07 feels a bit like filler. I still hope to see a deeper integration with the other trick series, rather than just passing through like filler. The ending was clearly out of control, so be mindful of EXECUTION issues, especially as you move into R4 and beyond."},{"judge_name":"Judge I.suk","comment":"Controlled dynamic chaos with amazing visual and mechanical variety in dense use of curled slots. Somehow, the technique of nearly every link is retained while applying those modifiers which is very impressive. The wildness in pacing serves to exemplify the effect in dramatic fashion. Definitely in my top few favourite linkage-based combos since 2022."},{"judge_name":"Judge Pd","comment":"There's still plenty of difficult and exciting material in here, but the novelty of your mechanics, and particularly the way the combo is structured, is starting to wear off and feel a bit stale. I feel like your approach here was \"create a version of R2 combo with higher peak difficulty.\" I admire your ability to consistently increase your effort without sacrificing execution or performance, but I think it causes a couple small issues here. For instance, the very awkward catch at 2-3s (after the early highlight trick) is a very weak spot in the breakdown––the 14 slot is very stable, particularly with the thumb assisting, and you simply do a charge and turn the palm down. Exiting a highlight trick with such simple material and awkward execution detracts from the overall impact of the combo significantly. But overall, I believe you're going to get a highly deserved win here again, and you're creating really exciting combos. I think progressing further from here might require a slightly new approach to combo construction, but you're more than capable of doing so."},{"judge_name":"Judge Probloodbag","comment":"The material was executed confidently and the pace was kept up throughout the combo, but some of the material was executed quite wildly (0:02-0:03; 0:07-0:08) and the finisher lacked control. The composition of a number of counters were lacking: 0:02, 0:05, 0:07. The slot at 0:06 was interesting, but they were still just spreads. The spin at 0:08 was nice, but a number of the other mechanics in the combo were structured in a fairly basic manner with a wrapper of knuckle overtop which might be limiting some structural depth."},{"judge_name":"Judge Rpd","comment":"At regular speed this is an absolutely incredible combo, in the slowmo I feel like I'm left wishing for more \"tricks\". As in, most of the movement executed look like curled passes or simple arounds, with the exception of the spin? at 2s and the finisher. In any case, I'm giving you the highest construction I've given to date in this tournament because you are able to achieve some incredible effects that I didnt even think were possible."},{"judge_name":"Judge Vanilla","comment":"Insane complex positionings and slots were used, curled tricks in this combo have quite good impact and create strong visual. 0:02 - 0:03 the direction changes seem to be awkward, caused by the momentum it needs to keep the tempo/pace"}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[7,4,3,7,8,4,4],"average_rank":5.285714285714286,"total_judges":7,"average_difficulty":5.29,"average_execution":5,"average_creativity":5.57,"average_construction":5.5,"final_rank":6,"advances_to_next_round":true},{"participant_id":140,"participant_name":"LimSeowon","country":"Unknown","primary_team":"spindys","secondary_team":null,"tertiary_team":null,"round_id":219,"video_url":"https://youtu.be/Xf4SbtHQO5I?si=3lzEq2qFFVj0MiTs","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":4,"execution_score":3.5,"creativity_score":3.5,"construction_score":3,"deduction_score":0,"total_score":14},{"judge_name":"Judge Herenz","difficulty_score":7,"execution_score":6.5,"creativity_score":7,"construction_score":7,"deduction_score":0,"total_score":27.5},{"judge_name":"Judge I.suk","difficulty_score":4,"execution_score":6.5,"creativity_score":3.5,"construction_score":4,"deduction_score":0,"total_score":18},{"judge_name":"Judge Pd","difficulty_score":5,"execution_score":6,"creativity_score":3.5,"construction_score":7,"deduction_score":0,"total_score":21.5},{"judge_name":"Judge Probloodbag","difficulty_score":4.5,"execution_score":7.5,"creativity_score":3.5,"construction_score":5.5,"deduction_score":0,"total_score":21},{"judge_name":"Judge Rpd","difficulty_score":5,"execution_score":5,"creativity_score":5.5,"construction_score":3,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Vanilla","difficulty_score":3,"execution_score":3,"creativity_score":4,"construction_score":4,"deduction_score":0,"total_score":14}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"Then entry into the powerpass at 6s was very interesting! Orientation change at 8s was also done neatly. Weird to say but yeah, I can see how this one is more \"normal\" than your R2 given that this one is composed of more recognizable barney style linkages. Your usage of seasicks and fingerswitches is miles ahead of the field so far. Its a shame its a wasted combo since your opponent did not show up"},{"judge_name":"Judge Herenz","comment":"Strengths: Really like the linkages from 0:07 to the end. It flows seamlessly.\nTo Improve: The first half has some parts that could be trimmed. The level from 0:00 to 0:03 is a bit lower compared to the second half. For R4, you could try incorporating some highly innovative highlights without sacrificing EXECUTION."},{"judge_name":"Judge I.suk","comment":"Solid hybrid and slot use (lol, pinkyaround to 24 ring up...my technique from 2012-2013) with pacing and finger movements that build a unique impression. Material itself is a large step down from previous round, however, opponent didn't submit."},{"judge_name":"Judge Pd","comment":"This is a really good example of a combo that’s almost carried by construction, though it’s enhanced by solid execution and a good degree of technical density. No true filler, lots of appealing changes in plane of rotation, and pleasing hand motion that complement the material. \n\nI think you can probably churn out combos like this relatively easily. This one is nice and the material makes for a cohesive combo, but make sure your R4 isn’t quite as “comfortable.”"},{"judge_name":"Judge Probloodbag","comment":"The execution was good overall with good pace control, although a couple rotational issues stood out near the beginning: PD ma 0:02; inv sonic 24 0:04. The combo was made with good effect, however it is notable that the 14 slot was used in the same manner quite a bit throughout the combo. There were a couple moments in the combo that featured what I would consider ineffective slot usage: first trick 24 slot, the additional charge in 24 mostly served to make the transition into 12 wiper easier; the final sequence starting at 0:11, after the midbak the position of 23 relative to the mod is the same before and after the fingerswitches from 14-23 since there's no side motion, and the subsequent two passes from 23-12-23 are just fingerswitch spam with no real meaning. The interrupted effects from 0:04-0:05 were done well."},{"judge_name":"Judge Rpd","comment":"The whole sequence starting from the 0:08 wiper to the finisher is super cool, and the highlight of the combo to me. There's some ??? tricks like the starting ThumbPinkyAround and the IndexMiddlePowerPass but what can I say. I'm glad I get to see this combo, it's a shame your oponent was a no-show."},{"judge_name":"Judge Vanilla","comment":"Awesome combo potentials! It has complex visual and slot-positionings. The structure and tricks integration built really well, but its possible to add higher difficulty sonic variations and have more smooth execution."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[5,7,8,6,9,9,12],"average_rank":8,"total_judges":7,"average_difficulty":4.64,"average_execution":5.43,"average_creativity":4.36,"average_construction":4.79,"final_rank":7,"advances_to_next_round":true},{"participant_id":169,"participant_name":"TemuyIn","country":"Unknown","primary_team":"spsc","secondary_team":null,"tertiary_team":null,"round_id":223,"video_url":"https://drive.google.com/file/d/1V7znT_zw5qRGFNCi7yLZbBaUQACIZVli/view?usp=sharing","status":"submitted","group_assignment":null,"combo_style":"2P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3.5,"execution_score":2.5,"creativity_score":3.5,"construction_score":2.5,"deduction_score":0,"total_score":12},{"judge_name":"Judge Herenz","difficulty_score":7,"execution_score":6,"creativity_score":7,"construction_score":6.5,"deduction_score":0,"total_score":26.5},{"judge_name":"Judge I.suk","difficulty_score":5,"execution_score":6,"creativity_score":3.5,"construction_score":4.5,"deduction_score":0,"total_score":19},{"judge_name":"Judge Pd","difficulty_score":6,"execution_score":5,"creativity_score":4,"construction_score":4,"deduction_score":0,"total_score":19},{"judge_name":"Judge Probloodbag","difficulty_score":5.5,"execution_score":6,"creativity_score":4.5,"construction_score":5.5,"deduction_score":0,"total_score":21.5},{"judge_name":"Judge Rpd","difficulty_score":4,"execution_score":3,"creativity_score":3.5,"construction_score":8,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Vanilla","difficulty_score":3.5,"execution_score":4,"creativity_score":2.5,"construction_score":3,"deduction_score":0,"total_score":13}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"10-12s was very nice! Not executed properly but had nice visual effect. I also enjoy how 5-8s turned out and how visually appealing the simultaneous movement is. Rest of the combo is a bit barren, with simple overused linkages as far as 2p1h goes. It seems you're losing a bit of steam"},{"judge_name":"Judge Herenz","comment":"Strengths: R3 clearly has more highlights than R2, and the part after 0:11 was well done.\nTo Improve: There are clearly many movements that get stuck. If you make it to R4, try to create more highlights while maintaining good EXECUTION. Keeping all four scoring criteria above average is the most important thing."},{"judge_name":"Judge I.suk","comment":"Trajectories of each mod create a coherent visual effect; however the 2p mechanics feel like modern textbook rather than giving any new insights. Sufficient to pass, but the feeling and interpretation are very similar to R1."},{"judge_name":"Judge Pd","comment":"After a rather underwhelming R2, I think this is another combo that’s far from your full potential—your R1 still has your best exec by a fair margin, and probably the most cohesive construction as well. \n\nHowever, you truly deserve to advance to R4, and if we see you at your best in the next round, I’m confident you can be a top performer. This combo, despite real execution  issues (at 8s, for instance) and somewhat repetitive visuals (the overall palm-down to palm-side rhythm becomes a bit boring), there are some awesome sequences in here. Most notably the build-up to the finisher, which is the most memorable part of the combo (though too similar to some RPD finishers), but the opening sequence and 6-8s are nice as well."},{"judge_name":"Judge Probloodbag","comment":"The pace was controlled well, although there were some small stutters. The beginning sequence up until 0:04 was nice, but until the following mod bak at 0:06, the pass sequence in that time felt a bit like filler. The pass sequence at 0:09 also had that impression, as well as having choppy execution. The finisher seemed a bit out of control, but it had a very cool effect."},{"judge_name":"Judge Rpd","comment":"Although the tricks aren't new (drifts from cris + the usual chiral tricks from my tuts) and the execution is sloppier than usual, I believe you've greatly surpassed me in raw skill and used that to craft a very well balanced combo. I enjoyed watching this combo a lot and for me it enters the list of combos every aspiring 2p spinner should copy to get better. Good job, hopefully see you in R4!"},{"judge_name":"Judge Vanilla","comment":"Great use of 1p2h. Though it really lack of impact & impression. Nice control and tricks, but the execution and difficulty level has potential."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[8,9,5,11,7,10,13],"average_rank":9,"total_judges":7,"average_difficulty":4.93,"average_execution":4.64,"average_creativity":4.07,"average_construction":4.86,"final_rank":8,"advances_to_next_round":true},{"participant_id":96,"participant_name":"Froog","country":"Unknown","primary_team":null,"secondary_team":null,"tertiary_team":null,"round_id":216,"video_url":"https://youtu.be/cGD9HW3dUsc?si=mXnntHVOO8I-EyZh","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3.5,"execution_score":3,"creativity_score":2.5,"construction_score":2.5,"deduction_score":0,"total_score":11.5},{"judge_name":"Judge Herenz","difficulty_score":7.5,"execution_score":6,"creativity_score":7,"construction_score":5.5,"deduction_score":0,"total_score":26},{"judge_name":"Judge I.suk","difficulty_score":4.5,"execution_score":6,"creativity_score":3.5,"construction_score":3.5,"deduction_score":0,"total_score":17.5},{"judge_name":"Judge Pd","difficulty_score":6.5,"execution_score":4.5,"creativity_score":5,"construction_score":4,"deduction_score":0,"total_score":20},{"judge_name":"Judge Probloodbag","difficulty_score":5,"execution_score":5.5,"creativity_score":3.5,"construction_score":4,"deduction_score":0,"total_score":18},{"judge_name":"Judge Rpd","difficulty_score":6.5,"execution_score":2.5,"creativity_score":5.5,"construction_score":6,"deduction_score":0,"total_score":20.5},{"judge_name":"Judge Vanilla","difficulty_score":5,"execution_score":4,"creativity_score":3.5,"construction_score":3,"deduction_score":0,"total_score":15.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"Very nice, 2-3s is done very well. There is excessive hand and arm motion imo, and sequences like 6s would've been way more impactful if you kept the same clockwise rotation instead of altering your hands orieantation and direction (you know, like a true cardioid). Same goes for the finishing sequence."},{"judge_name":"Judge Herenz","comment":"Strengths: The ending was nice.\nTo Improve: All the linkages I saw felt disconnected and not truly integrated. They were simply connected by releasing the pen, which made the overall effect somewhat repetitive. What I’m hoping to see are longer, block-like sections of linkages that showcase your ability to arrange combos."},{"judge_name":"Judge I.suk","comment":"Individualistic rendition of wipers/non-wipers, with some genuine curled slot use (a lot more so than R2). Main criticism is the filler slots between the curled wipers, which serve as the visual and mechanical highlights."},{"judge_name":"Judge Pd","comment":"Very impressive stuff in here, and I feel a greater sense of thematic cohesion than in previous rounds. However, I think the focus here on difficulty and theme lead to some issues that make it weaker than your R2 overall: less visual variety, much higher hand motion and interrupted rotations, and some weak construction, like the visually disruptive seasick at 9s (particularly since this mechanic is used so much better toward the end of the combo!)\n\nThis does have the great distinction of being a very difficult combo that conveys a unique identity & style—with a more favorable draw, this could have been strong enough to advance farther into the tournament."},{"judge_name":"Judge Probloodbag","comment":"There was quite a bit of movement within the space, but the pace was well kept and the seasicks were executed confidently. The knuckle slots that were used didn't feel particularly effective since they were linked out of with aerials or seasicks: the first trick which also had a strange lack of control, 0:04 12 knuckle wiper, 0:05 index knuckle fxxk, 0:12 seasick out of 34. The full-stop seasick at 0:08 wasn't the best choice for difficulty or structure since it takes up more time than it should for a relatively easy trick. The wiper catches from aerial were good, however along that same path a lot of the wiper were exited with aerials which stifled potential with more complex wiper sequences."},{"judge_name":"Judge Rpd","comment":"To me this was a rather close battle. Ultimately I think your combo has higher difficulty (or at least complexity, which is what I evaluate most of the time), as in the timing to be able to land all of those curled cardioids. Execution is all over the place, with tons of hand motion. Construction score is probably too high but I did enjoy how you managed to use so many planes of rotation and curled cardioid varations."},{"judge_name":"Judge Vanilla","comment":"Nice use of cardioids and seasicks! The consistency it requires to do cardioid and seasick on curled 34 is insane, although it seems to be quite repetitive. This combo has complex visual, not quite impactful structure."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[9,10,10,8,14,6,10],"average_rank":9.571428571428571,"total_judges":7,"average_difficulty":5.5,"average_execution":4.5,"average_creativity":4.36,"average_construction":4.07,"final_rank":9,"advances_to_next_round":true},{"participant_id":95,"participant_name":"wanadoo","country":"Unknown","primary_team":"fpsb","secondary_team":null,"tertiary_team":null,"round_id":218,"video_url":"https://www.youtube.com/watch?v=j3WXeNW7_Xo","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3,"execution_score":2,"creativity_score":3,"construction_score":3,"deduction_score":0,"total_score":11},{"judge_name":"Judge Herenz","difficulty_score":6.5,"execution_score":5.5,"creativity_score":6.5,"construction_score":5,"deduction_score":0,"total_score":23.5},{"judge_name":"Judge I.suk","difficulty_score":4,"execution_score":6.5,"creativity_score":3,"construction_score":3.5,"deduction_score":0,"total_score":17},{"judge_name":"Judge Pd","difficulty_score":4,"execution_score":6.5,"creativity_score":4.7,"construction_score":4,"deduction_score":0,"total_score":19.2},{"judge_name":"Judge Probloodbag","difficulty_score":3.5,"execution_score":7,"creativity_score":3.5,"construction_score":5,"deduction_score":0,"total_score":19},{"judge_name":"Judge Rpd","difficulty_score":3.5,"execution_score":6,"creativity_score":4,"construction_score":5,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Vanilla","difficulty_score":2.5,"execution_score":5.5,"creativity_score":4,"construction_score":4.5,"deduction_score":0,"total_score":16.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"2-5s was really good, very nice visual effect despite being a bit uncontrolled with more than enough arm movement. Some weird rotations and a very weird execution for the ending sequence (9-13s). As I see it you take this due to being a bit more creative and original, but I will want to see more variety and a better trick selection overall for next rounds"},{"judge_name":"Judge Herenz","comment":"I would see 0:00 to 0:03 as a setup for the fingercross, but using filler here ends up wasting some seconds. The arrangement from 0:09 to 0:10 feels abrupt. After 0:10, the moves don’t really add value to the combo. For people like us who focus on linkages, we should commit to that all the way in tournaments. Spending time filming endings with power tricks that others can easily pull off feels like an inappropriate choice."},{"judge_name":"Judge I.suk","comment":"Delicate yet dynamic performance, however material is pretty simple for current standards. Fingercross is implemented and controlled fairly well. Pre-ending and ending sequence is basically filler, but serves its purpose."},{"judge_name":"Judge Pd","comment":"Another nice looking and rather memorable combo, with excellent execution overall and a good variety of material. But in most ways, this is a small step back from your R2. Aside from the fc sequence, there’s almost no significant technical material. And the finishing sequence is particularly outdated and simple, which hurts the construction quite a bit. That said, if you’re able to make it to R4, I’m interested in seeing you put full effort into something with more technical density."},{"judge_name":"Judge Probloodbag","comment":"The pace was controlled well but the finisher did have a noticeable lack of control on the wrist bounce. Although not an execution error, the way that the palm wiper at 0:04 was implemented wasn't the best. I did enjoy the long-held preparatory fc for the cardioid. The combo had good structure although it may have been lacking some link difficulty, as it seems to be banking a lot on the raw difficulty of the cardoid and wrist bounce finisher."},{"judge_name":"Judge Rpd","comment":"It's a very tight match in my opinion, that gets decided for 0.5 points in the scores, and in the general reasoning behind it I think you do some very visually appealing sequences, maybe lower difficulty than levia, but ultimately leading to a more compelling combo. I assign overall high scores to both execution and construction for your combo, as it's a mix of nice pen trajectories, finger positions and pacing. Good job on that cardioid as well, definitely better than R2."},{"judge_name":"Judge Vanilla","comment":"Although the tricks and positionings were used not complex enough, it has clean control and proper structure which are creating beautiful visual!"}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[11,14,11,10,10,8,6],"average_rank":10,"total_judges":7,"average_difficulty":3.86,"average_execution":5.57,"average_creativity":4.1,"average_construction":4.29,"final_rank":10,"advances_to_next_round":true},{"participant_id":114,"participant_name":"Sweg","country":"Unknown","primary_team":"mypsc","secondary_team":null,"tertiary_team":null,"round_id":217,"video_url":"https://youtu.be/AW-W4cNuVbQ","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":2.5,"execution_score":4,"creativity_score":2.5,"construction_score":2.5,"deduction_score":0,"total_score":11.5},{"judge_name":"Judge Herenz","difficulty_score":7,"execution_score":7.5,"creativity_score":7,"construction_score":7.5,"deduction_score":0,"total_score":29},{"judge_name":"Judge I.suk","difficulty_score":3,"execution_score":7,"creativity_score":3,"construction_score":3.5,"deduction_score":0,"total_score":16.5},{"judge_name":"Judge Pd","difficulty_score":4,"execution_score":7,"creativity_score":3,"construction_score":4,"deduction_score":0,"total_score":18},{"judge_name":"Judge Probloodbag","difficulty_score":4,"execution_score":7,"creativity_score":3,"construction_score":4.5,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Rpd","difficulty_score":3,"execution_score":3,"creativity_score":4.5,"construction_score":7,"deduction_score":0,"total_score":17.5},{"judge_name":"Judge Vanilla","difficulty_score":2.5,"execution_score":5.5,"creativity_score":4,"construction_score":4,"deduction_score":0,"total_score":16}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"Very well executed (the small hiccup at the inv tw sonic like pass at 6s bugged me but it was performed decently upon further inspection). Too bad other than that there really aint much to go over. Visually its a very effective combo but as far as material goes its very middle of the road, with no interesting slot usage or creative and original sequences."},{"judge_name":"Judge Herenz","comment":"Strengths: You made so many difficult things look effortless. It’s hard for me to imagine these kinds of linkages being executed so well.\nTo Improve: Turning the plane perpendicular to the camera at the end wasn’t a great decision. It didn’t showcase the intended level of tension in the linkages, and any slight misalignment of the plane becomes very noticeable. That said, you still managed to maintain the plane fairly well!"},{"judge_name":"Judge I.suk","comment":"Nice control and frequent varied transitions makes an enjoyable combo to watch. Material level holds back the score."},{"judge_name":"Judge Pd","comment":"It’s a shame your real combo got lost, because I imagine you would have had a good change to advance (it’s still possible with this combo).\n\nThis one does have a few nice things going for it, though. This is really cleanly executed, and the finishing sequence is really nice. I don’t mind this different angle at all, though your usual one allows for far more visual emphasis. The long clockwise sequence that comprises most of the combo has solid material, but it’s all strung together in a very uninteresting fashion. With this combo’s weaknesses in difficulty and construction, It’s a shame we weren’t able to see your very best this WT—but I think you did a good job making this battle quite close, even with a backup"},{"judge_name":"Judge Probloodbag","comment":"The pace was controlled well throughout the combo, although the execution does feel a bit shakey on the beginning of the combo where there shouldn't be much hand movement. The link from 0:03-0:04 was executed interestingly but was lacking substance with the trick choice. The structrual decisions for the final sequence of the combo for spinning on the vertical plane were slightly ill-advised; the swinging wiper at 0:13 was a very large break in the flow and difficulty, and the stop-go finisher is really lacking in impact when placed next to klb's combo, although you did execute it well. It was a good combo, but it did feel somewhat lacking in impact."},{"judge_name":"Judge Rpd","comment":"The windows crash is very unfortunate. Construction is wonderful as always, your combos are really very pleasing to watch. Execution is all over the place and the raw difficulty of the tricks isnt too high so the edge goes to Temuyin, in my opinion."},{"judge_name":"Judge Vanilla","comment":"Really love the combo pacing and its contents. It has really clear intention and good control, each fingers have nice contribution. But not quite complex for the current standard."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[10,5,13,14,12,13,7],"average_rank":10.571428571428571,"total_judges":7,"average_difficulty":3.71,"average_execution":5.86,"average_creativity":3.86,"average_construction":4.71,"final_rank":11,"advances_to_next_round":true},{"participant_id":93,"participant_name":"Levia","country":"Unknown","primary_team":null,"secondary_team":null,"tertiary_team":null,"round_id":221,"video_url":"https://youtu.be/bmKTDrf9Wgg","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3,"execution_score":2.5,"creativity_score":2.5,"construction_score":2.5,"deduction_score":0,"total_score":10.5},{"judge_name":"Judge Herenz","difficulty_score":7.5,"execution_score":6,"creativity_score":6,"construction_score":5,"deduction_score":0,"total_score":24.5},{"judge_name":"Judge I.suk","difficulty_score":3.5,"execution_score":6.5,"creativity_score":3,"construction_score":3.5,"deduction_score":0,"total_score":16.5},{"judge_name":"Judge Pd","difficulty_score":5,"execution_score":5.8,"creativity_score":3,"construction_score":5.5,"deduction_score":0,"total_score":19.3},{"judge_name":"Judge Probloodbag","difficulty_score":4.5,"execution_score":7.5,"creativity_score":3,"construction_score":3.5,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Rpd","difficulty_score":4,"execution_score":7,"creativity_score":4,"construction_score":3,"deduction_score":0,"total_score":18},{"judge_name":"Judge Vanilla","difficulty_score":2.5,"execution_score":5.5,"creativity_score":3.5,"construction_score":4,"deduction_score":0,"total_score":15.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"Imo the first interesting sequence comes at 5s, I still cant quite put my finger onto what exactly it is you did. I do enjoy the trick at 7s as well but thats just it. The rest of the material, despite being executed decently, is not up to par with what you presented past rounds. Most of the releases used to setup, I also think are being overused at this point, I cant call it anything other than filler nowadays"},{"judge_name":"Judge Herenz","comment":"Strengths: 0:00~0:06 was executed very smoothly.\nTo Improve: 0:09 was clearly out of control, and it was an ending that’s so iconic from I.suk. Choosing this kind of ending shouldn’t appear in R3. Based on the current level, it will be tough if you move on to R4. You’ll need to put more effort into creativity and highlights. btw it feels like you become a different person in every round, that's realy weird lol."},{"judge_name":"Judge I.suk","comment":"Nicely performed, but becomes less impressive the more I analyse the mechanics that actually occurred. Seems like bottom of the capability/material reservoir is visible, not much else to say."},{"judge_name":"Judge Pd","comment":"I have less to say about this combo than your first two rounds. There’s decent visual variety here, but no major visual highlights. Most of the tricks are quite cleanly executed, but there are some cheated mechanics (most notably the wipers at 4s and 6s that are released very early) and a fairly notable stumble in the IMPR at the end. \n\nFortunately, your construction and pacing are fundamentally very nice, so the combo as a whole feels successful and complete. If you are able to advance and enter R4 planning with just 1 or 2 ideas that are somewhat interesting or visually engaging, you can produce something far more impactful."},{"judge_name":"Judge Probloodbag","comment":"The combo was executed confidently with well controlled pace, however it was lacking somewhat in material. The ta finisher was lackluster as a follow up to the powerpass, and overall I think the combo could've maybe used one more link. A lot of the wiper linkages were eased by the amount of airtime the following seasicks were executed with. The sonic mechanics featured in this combo were notably less complex/difficult than in your prior rounds; the linkages from 0:04-0:06 and 0:07-0:08 weren't very impressive on closer inspection. Either another linkage on the end of this combo or more mechanics distributed throughout would've helped this combo a lot."},{"judge_name":"Judge Rpd","comment":"Very well controlled combo. It's nice, but not comparable to your R2 in terms of (hyper)modern tech/density. Plus it has a few tricks I associate with poor construction (thumbpinkyaround, palm pp, they're rather overused and dont lead to innovative flow of tricks in my opinion. The angle I also don't find as flattering as your R2, although I didn't deduct anything for that. You've proved your capabilities of doing high difficulty combos with incredibly high stability and precision, so maybe I was expecting more developments on that direction for R3 onwards! Ultimately it's a very tight match in my opinion, that gets decided for 0.5 points in the scores, and in the general reasoning behind it I think wanadoo does some very visually appealing sequences, maybe lower difficulty, but ultimately leading to a more compelling combo."},{"judge_name":"Judge Vanilla","comment":"Visually pleasing and seems familiar! Great pen control and positioning management. Though it has some difficulty spikes, the complexity chain have integration issue. Some simple sonic & pass variations were used."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[13,13,12,9,11,12,9],"average_rank":11.285714285714286,"total_judges":7,"average_difficulty":4.29,"average_execution":5.83,"average_creativity":3.57,"average_construction":3.86,"final_rank":12,"advances_to_next_round":true},{"participant_id":107,"participant_name":"monsoon","country":"Unknown","primary_team":"phps","secondary_team":null,"tertiary_team":null,"round_id":211,"video_url":"https://youtu.be/NtaSDlV3MPs?si=6LSuJ3qHLNMe1nyI","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":3,"execution_score":3,"creativity_score":2,"construction_score":3,"deduction_score":0,"total_score":11},{"judge_name":"Judge Herenz","difficulty_score":6.5,"execution_score":7,"creativity_score":6,"construction_score":5.5,"deduction_score":0,"total_score":25},{"judge_name":"Judge I.suk","difficulty_score":3,"execution_score":7,"creativity_score":2.5,"construction_score":3.5,"deduction_score":0,"total_score":16},{"judge_name":"Judge Pd","difficulty_score":5.5,"execution_score":6,"creativity_score":3.5,"construction_score":3.7,"deduction_score":0,"total_score":18.7},{"judge_name":"Judge Probloodbag","difficulty_score":5.5,"execution_score":8,"creativity_score":3.5,"construction_score":4.5,"deduction_score":0,"total_score":21.5},{"judge_name":"Judge Rpd","difficulty_score":4,"execution_score":4,"creativity_score":4,"construction_score":3,"deduction_score":0,"total_score":15},{"judge_name":"Judge Vanilla","difficulty_score":1.5,"execution_score":3.5,"creativity_score":3,"construction_score":2.5,"deduction_score":0,"total_score":10.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"Theres a recycled linkage from your R1 at 5s which is a bummer. Most of the experimental material are ideas displayed by other spinners/participants but you implemented them decently. The shotgun at 8s could've been performed better (more of a slide and less of a toss as it turned out, But I know its an annoying trick). You had a nice run, excited to see more of your tournament and CV appearances!"},{"judge_name":"Judge Herenz","comment":"Strengths: The EXECUTION is still good.\nTo Improve: I liked your R2 much more than R3. The biggest highlight of this round at 0:07 should not have been something so iconic that DArKT had used before. Aside from that, I didn’t see much new content or particularly clever arrangement."},{"judge_name":"Judge I.suk","comment":"Solid range of material with coherent ordering in the combo and good control (would be better if 1 more link was added, felt a bit short). Nothing particularly spectacular, but I feel you had a way better chance than you thought."},{"judge_name":"Judge Pd","comment":"Solid job making a cohesive combo without too much filler and pretty consistent execution. I really enjoy your distinctive way of removing airtime from your seasicks, with clean wiper entries afterward. \n\nThe biggest issues here are in your construction. The hand-around link at 4s feels very awkward, and the large pause before the DArKT-style seasick in the 34 slot breaks the flow of the combo. Great job in your debut WT and I’m looking forward to more combos from you!"},{"judge_name":"Judge Probloodbag","comment":"Pace, location and rotations were all consistent, nice execution.  The only off moment was the full-grab at 0:03 which had off execution and was an odd decision structure-wise. The full-stop seasick at 0:07, and the prior wiper was quite a drawn out motion. The wrist finisher was well controlled and had a nice effect. The sonics featured were lacking some complexity."},{"judge_name":"Judge Rpd","comment":"I particularly like the starting sequence, with that pacing it looks rather interesting. If we're judging the battle (or at least the diff and orig scores) on the criteria \"# of rotations/trick\" then the battle clearly goes to Tilt. I think your combo has more memorable visual effects (as hypermodern links tend to look cluttered and always the same) but in another hand, modern linkages are much more common so the effects here aren't new. it was a good WT run!"},{"judge_name":"Judge Vanilla","comment":"Nice build and control, weak sequences and low intensity. Not quite close to the current standard, but still a remarkable work!"}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[12,12,14,13,6,14,15],"average_rank":12.285714285714286,"total_judges":7,"average_difficulty":4.14,"average_execution":5.5,"average_creativity":3.5,"average_construction":3.67,"final_rank":13,"advances_to_next_round":true},{"participant_id":173,"participant_name":"gsk8","country":"Unknown","primary_team":"fpsb","secondary_team":null,"tertiary_team":null,"round_id":225,"video_url":"https://www.youtube.com/watch?v=ocNU-aoDHSA","status":"submitted","group_assignment":null,"combo_style":"1P1H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":2.5,"execution_score":2.5,"creativity_score":2.5,"construction_score":2.5,"deduction_score":0,"total_score":10},{"judge_name":"Judge Herenz","difficulty_score":6.5,"execution_score":6.5,"creativity_score":7,"construction_score":6,"deduction_score":0,"total_score":26},{"judge_name":"Judge I.suk","difficulty_score":3,"execution_score":5.5,"creativity_score":2.5,"construction_score":2.5,"deduction_score":0,"total_score":13.5},{"judge_name":"Judge Pd","difficulty_score":4,"execution_score":6,"creativity_score":4,"construction_score":5,"deduction_score":0,"total_score":19},{"judge_name":"Judge Probloodbag","difficulty_score":4.5,"execution_score":6.5,"creativity_score":3.5,"construction_score":4,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Rpd","difficulty_score":3.5,"execution_score":4.5,"creativity_score":3.5,"construction_score":7,"deduction_score":0,"total_score":18.5},{"judge_name":"Judge Vanilla","difficulty_score":1.5,"execution_score":5,"creativity_score":4,"construction_score":4,"deduction_score":0,"total_score":14.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"The first half of your combo offers little interesting material, the backhand spin is nice, so is the ending trick (felt a bit poorly executed, almost like it scared you). The sequence with the shadow 23 and the t3 wiper leading into the backhand spin stood out in a very bad way, could've probably been done in a nicer more structurally sound way i guess."},{"judge_name":"Judge Herenz","comment":"Strengths: I like 0:07 and the ending. Although the execution at the end was poor, I understand that it reflects the kind of nostalgic vibe from the JapEn 4th era, when everyone's endings tended to be a bit unstable.\nTo Improve: There’s still too much filler. Personally, I would choose to remove 0:00 to 0:04, change 0:08 to 0:09, and also revise 0:10 to 0:13."},{"judge_name":"Judge I.suk","comment":"A solid effort, but nothing stands out in any aspect at this level of competition. There's a range of tricks and effects, but they are fairly basic and there are many detrimental disruptions in pacing."},{"judge_name":"Judge Pd","comment":"Nice job creating a cohesive combo with some memorable sequences, and a bit of material we haven’t seen from you. But in general, most of the linking sequences in here are a bit basic, and I’m left without the sort of distinctive visual highlight that you are usually able to include. Even if your WT ends here, I think it’s impressive that your combos this year showed your very best execution among all your (many) WT runs."},{"judge_name":"Judge Probloodbag","comment":"The pace was controlled well, and the spatial position was kept more centered than prior rounds, The material was presented with interesting effect, but it was lacking technical depth compared to similarly structured content. The thumb usage in the knuckle link starting at 0:07 served to ease the difficulty, make it feel a bit clunky, and negatively affected the execution. There were a few too many thumbarounds in this combo in my opinion. There were a couple repetitive effects that weren't too conducive to increasing difficulty, such as the first ex ta link, and the pinky arounds starting at 0:04. The backhand spin at 0:09 was nice, but I feel there could've been a better way to link out of it. The finisher was a sudden and exciting large motion but it was lacking in difficulty."},{"judge_name":"Judge Rpd","comment":"I'm always unsure about how to evaluate your combos, and to which degree I'm putting scores too low due to the similar environment in which I learned PS. In any case, the highlight to me is the construction of the combo, which is just very neat. I can understand why you mention in the description you couldnt stop spinning, this must have been a fun BD to practice and film. My takes on difficulty and creativity are similar to R1 and R2, basically 1p1h has advanced so much that even objectively new/fresh tricks feel like bringing swords to a gun fight. Execution isn't bad but I think you could exert more control over the speed of the mod and overall pacing of the combo."},{"judge_name":"Judge Vanilla","comment":"Solid concept and execution, but not close enough to the current complex standard. Pinky finger has lack of contribution in this combo."}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[14,11,15,12,13,11,11],"average_rank":12.428571428571429,"total_judges":7,"average_difficulty":3.64,"average_execution":5.21,"average_creativity":3.86,"average_construction":4.43,"final_rank":14,"advances_to_next_round":true},{"participant_id":172,"participant_name":"DumBananaMike","country":"Unknown","primary_team":"hkpsa","secondary_team":null,"tertiary_team":null,"round_id":224,"video_url":"https://youtu.be/8fFLOPKcS48","status":"submitted","group_assignment":null,"combo_style":"2P2H","judge_scores":[{"judge_name":"Judge Darkt","difficulty_score":2.5,"execution_score":2,"creativity_score":3,"construction_score":2.5,"deduction_score":1,"total_score":9},{"judge_name":"Judge Herenz","difficulty_score":6.5,"execution_score":5,"creativity_score":6,"construction_score":3.5,"deduction_score":1,"total_score":20},{"judge_name":"Judge I.suk","difficulty_score":5,"execution_score":6.5,"creativity_score":4,"construction_score":4.5,"deduction_score":1,"total_score":19},{"judge_name":"Judge Pd","difficulty_score":4,"execution_score":5.5,"creativity_score":5,"construction_score":3.5,"deduction_score":0,"total_score":18},{"judge_name":"Judge Probloodbag","difficulty_score":4.5,"execution_score":4,"creativity_score":5,"construction_score":4,"deduction_score":1,"total_score":16.5},{"judge_name":"Judge Rpd","difficulty_score":3,"execution_score":1.5,"creativity_score":5,"construction_score":3,"deduction_score":0,"total_score":12.5},{"judge_name":"Judge Vanilla","difficulty_score":2.5,"execution_score":4,"creativity_score":3,"construction_score":3,"deduction_score":1,"total_score":11.5}],"judge_comments":[{"judge_name":"Judge Darkt","comment":"Other than the drift at the very start, theres not a lot going on. Its a shame for the weird pause at 10s too. Its still a very nice combo regardless. Could've probably benefited from a different setup. I admire you because you did not forfeit the round despite not being able to land your actual combo properply, you even had a backup ready. Your opponent also did his best so this is commendable. The world needs more DBMs! Good luck on all your future endeavors and I'm looking forward to it!"},{"judge_name":"Judge Herenz","comment":"Although the part before 0:09 is slightly weaker than R2, it still maintains a solid level. After 0:09, however, it’s a pity. I hope that after taking a break, you’ll come back and continue bringing us great combos.\nDeduction: -1 for switching the combo after the deadline."},{"judge_name":"Judge I.suk","comment":"Fairly well put together combinations of 2p1h and 2p2h with coherent impression for most part. Transitions are dynamic and visually impactful. Ending mod 'hiding' was not used effectively since mods weren't hidden completely, and entry was slowed down which harms the effect and skill evaluatlon."},{"judge_name":"Judge Pd","comment":"I'm really glad you tried to create something highly distinctive and fresh for this intimidating matchup, even if a safer approach would have likely resulted in a higher score. Your more typical 2p1h approach––or even a power combo––might have earned more points, but that's not the way to give yourself a chance to beat such a strong opponent. That said, this combo is full of obvious weaknesses, such as the extraordinarily simple material that fills almost all of 2-10s. The finishing sequence contains some super cool ideas that I look forward to seeing you develop further, but the implementation here is obviously lacking. Overall, it's been a pleasure watching you compete this year, and I imagine you'll be much better prepared for future large competitions due to this experience!"},{"judge_name":"Judge Probloodbag","comment":"I understand that you weren't able to refine your combo as much as you would've liked to, but aside from the pause at 0:09 and the shakiness on the finisher, the execution was good everywhere else. The initial drift was lacking the impact of a fully executed version, also considering that a full hand bust follow up would've been the structure I'd expect from you otherwise. The full grabs at 0:03 did diminish some of the potential 2h linkage difficulty. The ta rel linkage was good though considering balancing the heights and different catch positions along the mods, although the left/pink mod didn't have a follow up linkage as the grey/right did. The final 2p1h segment before the finisher was a bit lacking when compared to the full 2p1h combos featured this round. The finisher definitely would've had a greater effect if you'd had the time to refine it."},{"judge_name":"Judge Rpd","comment":"Frustration is a privilege for those who persevere and try their hardest. You should be proud of what you have accomplished in this WT run and not giving up even when the pressure was the highest. This integrity will be your most valuable partner in life.\nOn 2p1h, I think you're one of the spinners most capable to disrupt the current \"grammar\", I'm looking forward to working with you in the future to develop new 2p mechanics, if you're up for that!"},{"judge_name":"Judge Vanilla","comment":"It actually has cool concept of 2p2h, really nice ending control! But need to work more on the pen circulation, finger positioning, and combo structure. The difficulty spike on the very first part of this combo built a strong impression, though the afterwards parts have much easier tricks. Also the little pause at 0:09 indicates the lack of control. I'm looking forward to your future xpxh combos!"}],"judge_rankings":{"Judge Darkt":{"79":3,"92":7,"93":13,"95":11,"96":9,"102":6,"107":12,"110":4,"114":10,"140":5,"164":2,"169":8,"172":15,"173":14,"181":1},"Judge Herenz":{"79":8,"92":4,"93":13,"95":14,"96":10,"102":6,"107":12,"110":2,"114":5,"140":7,"164":3,"169":9,"172":15,"173":11,"181":1},"Judge I.suk":{"79":9,"92":3,"93":12,"95":11,"96":10,"102":7,"107":14,"110":4,"114":13,"140":8,"164":1,"169":5,"172":6,"173":15,"181":2},"Judge Pd":{"79":4,"92":7,"93":9,"95":10,"96":8,"102":5,"107":13,"110":3,"114":14,"140":6,"164":1,"169":11,"172":15,"173":12,"181":2},"Judge Probloodbag":{"79":3,"92":8,"93":11,"95":10,"96":14,"102":4,"107":6,"110":5,"114":12,"140":9,"164":1,"169":7,"172":15,"173":13,"181":2},"Judge Rpd":{"79":7,"92":4,"93":12,"95":8,"96":6,"102":3,"107":14,"110":5,"114":13,"140":9,"164":2,"169":10,"172":15,"173":11,"181":1},"Judge Vanilla":{"79":3,"92":4,"93":9,"95":6,"96":10,"102":1,"107":15,"110":5,"114":7,"140":12,"164":8,"169":13,"172":14,"173":11,"181":2}},"individual_judge_ranks":[15,15,6,15,15,15,14],"average_rank":13.571428571428571,"total_judges":7,"average_difficulty":4,"average_execution":4.07,"average_creativity":4.43,"average_construction":3.43,"final_rank":15,"advances_to_next_round":true}],"total_participants":15,"advancing_participants":15}